Load in the key moments
The cognitive load of the player in each decisive phase of a game.
SPARK Esport · Esports
Simracing is already an esport. SPARK takes the same measurement to every competitive game: the player's cognitive load, attention and fatigue, aligned on the events of the game.
The cognitive load of the player in each decisive phase of a game.
Across a match, a tournament day, a training block.
Heart rate and head movements, next to the brain signal.
In esports every action of the game is recorded. The player's state is not: the moment load peaked, the round where attention dropped, the session where fatigue set in.
Aligned on the game, the measurement gives players and coaches something concrete for the debrief and for planning training.
The player, read like the game.
The instrument is worn by the player at their station, in training or in competition. The measurement is aligned on the events of the game, then read in the debrief.
The same measurement of the person at the controls, put to work in each domain.
The driver measured at the wheel of the car simulator, with live coaching, the ghost of the best lap and an absolute reference.
The driver measured at the wheel of a real car, through the session, next to the car's data.
The rider's load, attention and fatigue, measured on the bike.
The pilot's mental workload and attention, phase by phase of the flight.
The learner and the driver measured under load, for driving schools and road safety.
Emergency vehicles and transport: the driver's load and fatigue across the shift.
Beyond racing games: the player's load, attention and fatigue in competition.
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