SPARK Esport · Esports

Esports: the player's mind under pressure

Simracing is already an esport. SPARK takes the same measurement to every competitive game: the player's cognitive load, attention and fatigue, aligned on the events of the game.

01 · What it measures

What the instrument measures in the player

Load in the key moments

The cognitive load of the player in each decisive phase of a game.

Attention and fatigue

Across a match, a tournament day, a training block.

Physiological cost

Heart rate and head movements, next to the brain signal.

02 · What it brings

The channel the game data lacks

In esports every action of the game is recorded. The player's state is not: the moment load peaked, the round where attention dropped, the session where fatigue set in.

Aligned on the game, the measurement gives players and coaches something concrete for the debrief and for planning training.

The player, read like the game.

03 · In practice

How it is used, and for whom

How it is used

The instrument is worn by the player at their station, in training or in competition. The measurement is aligned on the events of the game, then read in the debrief.

Who it's for

  • Players
  • Esports teams
  • Coaches
  • Academies

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