Attention
Where it holds and where it slips during the action.
SPARK · Cognitive Performance · Fast-decision sports
In many sports the difference is made in a fraction of a second: reading the play, choosing, acting. SPARK measures the attention and the cognitive load behind those decisions, during training itself.
Where it holds and where it slips during the action.
How hard the brain works when the play speeds up.
How decisions hold up late in a session.
Physical and technical work is measured every day. The mental side of the decision rarely is.
Measured during training, attention and load become a dimension coaches can work on and athletes can follow, session after session.
The decision, measured.
The sensor is worn during training. The measurement is aligned with the session, then read in the debrief with the coach.
An athlete repeats a game situation where the decision is taken in a fraction of a second.
Attention holds at the start, then slips late in the session while the gestures still look right.
The coach shortens the block, or places the hardest situations earlier in the session.
Sports played on fast decisions: reading the play, choosing and acting in a fraction of a second.
The use described here is training, where situations can be repeated and debriefed.
Their own attention and load over the session, next to what they did.
Motorsport, aviation, high-level sport, esports and demanding trades: understanding and improving human performance.
The driver measured at the wheel of the car simulator, with live coaching, the ghost of the best lap and an absolute reference.
The driver measured at the wheel of a real car, through the session, next to the car's data.
The rider's load, attention and fatigue, measured on the bike.
Beyond racing games: the player's load, attention and fatigue in competition.
Sports played on split-second decisions: attention and load measured during play.
The pilot's mental workload and attention, phase by phase of the flight.
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